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1141. How to buy a dreadnought? - in Ships and Modules [original thread]
Originally by: Danny Mepschen What is the most powerfull ship at this moment beside the dreadnoughts? Is it the Armaggedon? Are you new or just yanking are chains? Most powerful? Friends Forever
- by Haniblecter Teg - at 2005.09.29 16:31:00
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1142. Defending Miners in 00 - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 26/09/2005 17:46:33 Unfortunantly, Im one of only 3 that have a BS in my 60+ corp. We're in 00 a tad too early, but most my corpmates have barges or osprey's. Thank you. You guys cleared up alot. Friends Fore...
- by Haniblecter Teg - at 2005.09.26 17:46:00
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1143. Defending Miners in 00 - in Ships and Modules [original thread]
So, by killing most hte spawn first, then making sure an inty targets the incoming barges, I assure that only that kind of weak spawn will spawn? Friends Forever
- by Haniblecter Teg - at 2005.09.26 16:28:00
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1144. Dreadnaught weapons - Is the tracking still too good..... - in Ships and Modules [original thread]
Prolly woulda been smarter to throw a T2 AB with a couple overdrivers and orbit at 5km than it would to MWD a nd orbit at 15. Hell, 5-10 cruisers doing just that can **** slam that poor Dred. Friends Forever
- by Haniblecter Teg - at 2005.09.26 16:23:00
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1145. CCP todo list - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 26/09/2005 16:19:59 Originally by: Pottsey Edited by: Pottsey on 26/09/2005 12:34:11 ôReading the forums and seeing someone wants people to spam CCP's petition database about fixing the gang asist mod...
- by Haniblecter Teg - at 2005.09.26 16:19:00
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1146. Dual 1000mm Rails - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 26/09/2005 16:15:28 Originally by: zincol Since when do Rails fire lazer beams? Needs fix i think. Also damage sucks badly. I love how you've prolly just started the game (note: you have no tags) ye...
- by Haniblecter Teg - at 2005.09.26 16:15:00
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1147. Defending Miners in 00 - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Originally by: Buzgo Betty fit your domi with proper hardeners, reppers, put on enought cap rechargers, so u can run your repper or reppers forever. search for a 2-3 cruiser spawn, and tank them as l...
- by Haniblecter Teg - at 2005.09.26 16:14:00
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1148. Low sec empire mining in a dominix - in Ships and Modules [original thread]
What the guy above me is trying to say is use NOS, ECM, webbers, and a mix of light and heavy drones (light for frigs, heavy for cruisers and up) to deter. Cut the aggressor's target range by half or more, force them to come within effective drone...
- by Haniblecter Teg - at 2005.09.26 05:52:00
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1149. Defending Miners in 00 - in Ships and Modules [original thread]
Originally by: Buzgo Betty fit your domi with proper hardeners, reppers, put on enought cap rechargers, so u can run your repper or reppers forever. search for a 2-3 cruiser spawn, and tank them as long as u want hell with a domi u can t...
- by Haniblecter Teg - at 2005.09.25 23:18:00
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1150. Defending Miners in 00 - in Ships and Modules [original thread]
What if I get board? Or some random inty comes into the belt and starts ******* with the miners while Im playing my game of patty cake. Friends Forever
- by Haniblecter Teg - at 2005.09.25 23:16:00
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1151. T2 modules that make ship effects? - in Ships and Modules [original thread]
I think NOS's and webbers have a ripple/turret effect. He's reffering to modules that light up a ship with effects much like turrets do. Friends Forever
- by Haniblecter Teg - at 2005.09.25 23:04:00
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1152. Defending Miners in 00 - in Ships and Modules [original thread]
Im fast coming on BS 1 and being capable of defending my corp brethren already in low sec space. My question, can one battleship effectively defend a mining op against an entire 00 spawn? From what it sounds like, it can. I understand spawns can...
- by Haniblecter Teg - at 2005.09.25 23:03:00
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1153. Tech 2 dread - in Ships and Modules [original thread]
Yet another completely meaningful post made by another member of the EVE community. Its amazing. Such a beautifully complex game as EVE still has people capable of making (Im assuming this post is serious) completely useless posts such as this th...
- by Haniblecter Teg - at 2005.09.25 22:57:00
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1154. Carriers and Titans - in Ships and Modules [original thread]
Im curious about the req's for carriers also. They may not neccessarily be bigger than or equal to BS size. But I think it's safe to assume they'll at least be equal. Will they require BS 5? Depends on how they're put in the ship heirarchy: are th...
- by Haniblecter Teg - at 2005.09.25 20:24:00
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1155. Megathron pilots need to change tactics - in Ships and Modules [original thread]
I like how he proffesses to tell Mega pilots what they should know and train when its apparent to everyone present that its all duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhduuuuuuuuuuuuuuuuuuuuuuuuuuuur information. Seriously, the thread quality on thes...
- by Haniblecter Teg - at 2005.09.25 20:17:00
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1156. cyclone setup for lvl3 missions - in Ships and Modules [original thread]
Waay too light on the Hit Points. I was doing lvl3's in my thorax with just a med armor repper, 1600 rolled tungsten, and two active hardeners going. Had to warp out every now and then, but it was deffinantly doable for everything including the s...
- by Haniblecter Teg - at 2005.09.24 20:15:00
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1157. Can I get a setup for tanking a dominix for missions? - in Ships and Modules [original thread]
While I cant actually fly a Dom yet (this monday) I can imagine a tanker would use plates, NOS, hardeners and a repper. ...duh "Come to 0.0, meet the family, mine some crok, see some BoB's, get qwned, realize you should stay in high sec...fuun"
- by Haniblecter Teg - at 2005.09.24 19:30:00
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1158. Dreadnought in Action - in Ships and Modules [original thread]
Control tab works wonders for hte quality of SS. Granted, the SS would lose alot of its meaning....
- by Haniblecter Teg - at 2005.09.16 13:06:00
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1159. 100m3 dronebay on thorax - in Ships and Modules [original thread]
150 drone bay and give the vexor the 200. ******* whiners. Its a cruiser. Cant beat the cruiser? Get a BS.
- by Haniblecter Teg - at 2005.09.15 22:59:00
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1160. Catalyst Weapon Layout - in Ships and Modules [original thread]
8 125mm scout or better rails. Weapon upgrade, shield booster, shield extender, powergrid unit, and possibly some speed upgrades. You might be able to squeeze all that in, I foregone the speed upgrades, but in lvl1 missions, you'll be going throw...
- by Haniblecter Teg - at 2005.09.13 13:20:00
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